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Doom Ported To Android. Quake…

By Taylor Wimberly on Mar 31 23

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Doom Ported To Android.  Quake…

Our friend shinobiwan23 sent over this video of the new Doom port for Android.  It was created by Vladimir Slava who also released several other Android apps.  This comes just on the heels of our Android Bounty II announcement.  We are hard at working lining up some devs to take on the project of porting Quake to the Android platform.  Thank you to everyone who has donated.  We have doubled the Bounty size from the first run and I think we can keep it growing.  More details to follow.

[Video via YouTube]

Here is one more video I found from YouTuber Carboman23.  In his video, he shows a little more information on setting up the controls.

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Taylor Wimberly

Taylor is the founder of Android and Me. He loves playing with all kinds of gadgets, but most importantly cell phones. His other hobbies include cooking (BBQ hero!), politics, football, and watching every MMA event possible.

23 Comments

  1. Thumb up Thumb down 0

    I wonder how long it takes to break your phone by playing 1st person shooter on it…….LOL…

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    • Thumb up Thumb down 0

      I was thinking the same thing. The buttons on a phone have a limited life and bashing away at them playing games seems a great way to wear our your phone before its time. Ok, I have a “soft” keyboard on my HTC Magic, but if I do have to use any of the control buttons a lot – especially the trackball – I’d be concerned about making them fail sooner than I’m ready to get a new phone.

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  2. Thumb up Thumb down 0

    wwoow… Android roxx ! let us join hands to take over the iPhone !

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  3. Thumb up Thumb down 0

    Was there really no audio or had you turned it down?

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  4. Thumb up Thumb down 0

    Damn. When I press play it just quits after downloading the game files.

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  5. Thumb up Thumb down 0

    I can’t even download the game files…disappointing.

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  6. Thumb up Thumb down 0

    I just get sad since this will be unplayable on the HTC Magic without a keyboard and that phone will probably be the first android phone available in my country. oh well. I just hope they can get scumm working on the android, that would be awesome.

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    • Thumb up Thumb down 0

      SCUMMVM *is* working on Android, and awesome :)

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      • Thumb up Thumb down 0

        sweet! how does it handle with the touchscreen? I imagine that some games can be to specific in regards to pixels needed to touch for it to be playable using your fingers.

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        • Thumb up Thumb down 0

          The touchscreen is very well implemented into ScummVM, I completed Beneath A Steel Sky and only had problems in one scene. (Where you have to steal the sandwich and wrench. Just save your game and do that part on the computer, then switch again.) Aside from that, the trackball can now be used as well.

          Regarding Doom: Why doesn’t anyone in the videos use strafing? I recommend 9 and 0, plus P for opening doors.

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          • Thumb up Thumb down 0

            actually, those are the buttons i use for strafing. you can see it in the video. i didn’t want to confuse people unfamiliar with fps so i didn’t mention it. But i’ll make an annotation in the video.

  7. Thumb up Thumb down 0

    I keep waiting for one of my keys to stop working. hope i’m just paraniod.

    (IMO) It will be extremely hard to beat the iphone in the game dept. until we can save games to to the SD card. Iphone has games over 20mb and they look amazing. We won’t see those games if they can only be saved to the internal memory. Doom seems to save the levels to the SD card but then its a free game. I don’t believe you’ll see that for paid games.

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    • Thumb up Thumb down 0

      It probably is not hard to utilize the SD Card for game content.

      At

      http://code.google.com/p/apps-for-android/

      There is a sample called Downloader which downloads content to the SDCard upon first run… Using this would reduce the size of the APK, and alleviate the need for more space on the G1 internal memory…

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  8. Thumb up Thumb down 0

    As for whether paid games would use it, I can’t say…
    I’d venture a guess that they’d have to consider it.

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  9. Thumb up Thumb down 0

    controls are HORRIBLE but aside from that its an excellent port, shockingly fast play

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  10. Thumb up Thumb down 0

    Looks like a good port. Is there any way to use the track ball to turn/look left and right and press it to fire? It would feel more like a desktop fps then : )

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  11. Thumb up Thumb down 0

    You can use sound, but on the “Enable Sound” button it says it will cause slowness.

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  12. Thumb up Thumb down 0

    everytime i try to download the game i get jave.net.socketexception: unknown error

    If i try to add the files manually to the sd card i keep getting the message “tap menu > start to try again

    anyone have any suggestions?

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  13. Thumb up Thumb down 0

    yay more, fps fo android.

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