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	<title>Comments on: Doom Ported To Android.  Quake&#8230;</title>
	<atom:link href="http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/feed/" rel="self" type="application/rss+xml" />
	<link>http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/</link>
	<description>Meet Your New Android Friend.  Your Community For All Things Google Android.</description>
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		<title>By: Steve</title>
		<link>http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/#comment-13140</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 08 Dec 2009 18:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidandme.com/?p=1542#comment-13140</guid>
		<description>I was thinking the same thing. The buttons on a phone have a limited life and bashing away at them playing games seems a great way to wear our your phone before its time. Ok, I have a &quot;soft&quot; keyboard on my HTC Magic, but if I do have to use any of the control buttons a lot - especially the trackball - I&#039;d be concerned about making them fail sooner than I&#039;m ready to get a new phone.</description>
		<content:encoded><![CDATA[<p>I was thinking the same thing. The buttons on a phone have a limited life and bashing away at them playing games seems a great way to wear our your phone before its time. Ok, I have a &#8220;soft&#8221; keyboard on my HTC Magic, but if I do have to use any of the control buttons a lot &#8211; especially the trackball &#8211; I&#8217;d be concerned about making them fail sooner than I&#8217;m ready to get a new phone.</p>
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		<title>By: Gammax</title>
		<link>http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/#comment-1318</link>
		<dc:creator>Gammax</dc:creator>
		<pubDate>Sun, 03 May 2009 00:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidandme.com/?p=1542#comment-1318</guid>
		<description>yay more, fps fo android.</description>
		<content:encoded><![CDATA[<p>yay more, fps fo android.</p>
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		<title>By: JM</title>
		<link>http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/#comment-1129</link>
		<dc:creator>JM</dc:creator>
		<pubDate>Sat, 25 Apr 2009 10:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidandme.com/?p=1542#comment-1129</guid>
		<description>everytime i try to download the game i get jave.net.socketexception: unknown error

If i try to add the files manually to the sd card i keep getting the message &quot;tap menu &gt; start to try again

anyone have any suggestions?</description>
		<content:encoded><![CDATA[<p>everytime i try to download the game i get jave.net.socketexception: unknown error</p>
<p>If i try to add the files manually to the sd card i keep getting the message &#8220;tap menu &gt; start to try again</p>
<p>anyone have any suggestions?</p>
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	<item>
		<title>By: bogaming</title>
		<link>http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/#comment-905</link>
		<dc:creator>bogaming</dc:creator>
		<pubDate>Tue, 07 Apr 2009 21:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidandme.com/?p=1542#comment-905</guid>
		<description>You can use sound, but on the &quot;Enable Sound&quot; button it says it will cause slowness.</description>
		<content:encoded><![CDATA[<p>You can use sound, but on the &#8220;Enable Sound&#8221; button it says it will cause slowness.</p>
]]></content:encoded>
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	<item>
		<title>By: Viernes casual (XI) &#124; Iphone Noticias</title>
		<link>http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/#comment-793</link>
		<dc:creator>Viernes casual (XI) &#124; Iphone Noticias</dc:creator>
		<pubDate>Fri, 03 Apr 2009 17:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidandme.com/?p=1542#comment-793</guid>
		<description>[...] va ganando madurez, nuevas y viejas aplicaciones, por ejemplo Doom, que se puede descargar de forma gratuita en Market. El vídeo explica como podéis configurar el [...]</description>
		<content:encoded><![CDATA[<p>[...] va ganando madurez, nuevas y viejas aplicaciones, por ejemplo Doom, que se puede descargar de forma gratuita en Market. El vídeo explica como podéis configurar el [...]</p>
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		<title>By: Viernes casual (XI) // Sobre Tecnologia</title>
		<link>http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/#comment-790</link>
		<dc:creator>Viernes casual (XI) // Sobre Tecnologia</dc:creator>
		<pubDate>Fri, 03 Apr 2009 16:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidandme.com/?p=1542#comment-790</guid>
		<description>[...] va ganando madurez, nuevas y viejas aplicaciones, por ejemplo Doom, que se puede descargar de forma gratuita en Market. El vídeo explica como podéis configurar el [...]</description>
		<content:encoded><![CDATA[<p>[...] va ganando madurez, nuevas y viejas aplicaciones, por ejemplo Doom, que se puede descargar de forma gratuita en Market. El vídeo explica como podéis configurar el [...]</p>
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		<title>By: shinobi-wan</title>
		<link>http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/#comment-716</link>
		<dc:creator>shinobi-wan</dc:creator>
		<pubDate>Wed, 01 Apr 2009 15:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidandme.com/?p=1542#comment-716</guid>
		<description>actually, those are the buttons i use for strafing.  you can see it in the video.  i didn&#039;t want to confuse people unfamiliar with fps so i didn&#039;t mention it.  But i&#039;ll make an annotation in the video.</description>
		<content:encoded><![CDATA[<p>actually, those are the buttons i use for strafing.  you can see it in the video.  i didn&#8217;t want to confuse people unfamiliar with fps so i didn&#8217;t mention it.  But i&#8217;ll make an annotation in the video.</p>
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		<title>By: Adrian</title>
		<link>http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/#comment-711</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Wed, 01 Apr 2009 06:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidandme.com/?p=1542#comment-711</guid>
		<description>Looks like a good port. Is there any way to use the track ball to turn/look left and right and press it  to fire? It would feel more like a desktop fps then : )</description>
		<content:encoded><![CDATA[<p>Looks like a good port. Is there any way to use the track ball to turn/look left and right and press it  to fire? It would feel more like a desktop fps then : )</p>
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	<item>
		<title>By: Jan-Christoph Borchardt</title>
		<link>http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/#comment-705</link>
		<dc:creator>Jan-Christoph Borchardt</dc:creator>
		<pubDate>Wed, 01 Apr 2009 00:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidandme.com/?p=1542#comment-705</guid>
		<description>The touchscreen is very well implemented into ScummVM, I completed Beneath A Steel Sky and only had problems in one scene. (Where you have to steal the sandwich and wrench. Just save your game and do that part on the computer, then switch again.) Aside from that, the trackball can now be used as well.

Regarding Doom: Why doesn&#039;t anyone in the videos use strafing? I recommend 9 and 0, plus P for opening doors.</description>
		<content:encoded><![CDATA[<p>The touchscreen is very well implemented into ScummVM, I completed Beneath A Steel Sky and only had problems in one scene. (Where you have to steal the sandwich and wrench. Just save your game and do that part on the computer, then switch again.) Aside from that, the trackball can now be used as well.</p>
<p>Regarding Doom: Why doesn&#8217;t anyone in the videos use strafing? I recommend 9 and 0, plus P for opening doors.</p>
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		<title>By: abrizz</title>
		<link>http://androidandme.com/2009/03/videos/doom-ported-to-android-quake/#comment-702</link>
		<dc:creator>abrizz</dc:creator>
		<pubDate>Tue, 31 Mar 2009 20:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.androidandme.com/?p=1542#comment-702</guid>
		<description>sweet! how does it handle with the touchscreen? I imagine that some games can be to specific in regards to pixels needed to touch for it to be playable using your fingers.</description>
		<content:encoded><![CDATA[<p>sweet! how does it handle with the touchscreen? I imagine that some games can be to specific in regards to pixels needed to touch for it to be playable using your fingers.</p>
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