A team of Minnesota-based developers submitted an awesome idea to the Twin Cities Startup Weekend, a local competition that challenges budding entrepreneurs to build a prototype business over the course of a single weekend.
The team ended up winning the competition with Qonqr (pronounced Conquer), a check-in-based game that has been likened to playing a real-live version of Risk with other players in your community. The actual gameplay for Qonqr is a bit strange; users build teams of “nanobots”, your tiny, invisible robot army that can conquer entire cities.
Qonqr will require you to be at or near the city’s center in order to send your nanobots to conquer the city, unless of course you want to shell out some real dough. If you’re not close to the city you want to conquer, you can use real money to buy a “virtual missle” to send nanobots remotely to conquer cities far and wide.
What happens if your city is already taken over by another player? It’s simple, really; the player with the most nanobots wins the battle for the city.
Overall, Qonqr has the potential to be a pretty cool spin on location-based games that are currently available on Android. Qonqr is not available on any mobile platforms just yet, but they plan on releasing apps for Android, Windows Phone 7, and iPhone sometime in 2011. They did say that Android will probably be the last platform they develop for, but their company is based out of my hometown, so perhaps I’ll be able to convince them to change their mind.
Anyone else think this is a cool idea, or do you think the whole location-based games/check-in services are a bit played out? Sound off in the comments.