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	<title>Android and Me &#187; opengl es</title>
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		<title>3D FPS game on Android?  Meet Project Chronos</title>
		<link>http://androidandme.com/2009/08/news/3d-fps-game-on-android-meet-project-chronos/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3d-fps-game-on-android-meet-project-chronos</link>
		<comments>http://androidandme.com/2009/08/news/3d-fps-game-on-android-meet-project-chronos/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 22:08:57 +0000</pubDate>
		<dc:creator>Taylor Wimberly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[android 3d games]]></category>
		<category><![CDATA[android games]]></category>
		<category><![CDATA[game_p]]></category>
		<category><![CDATA[opengl es]]></category>
		<category><![CDATA[project chronos]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://androidandme.com/?p=4274</guid>
		<description><![CDATA[<p>A reader just sent in this video that previews an upcoming game named Project Chronos.  Details are scarce, but I wanted to share it because we don&#8217;t see too many 3D games on Android.  The game is a first person shooter in full 3D that centers around the realities of war.  Other than <a href="http://androidandme.com/tag/bendroid/">Bendroid</a>, [...]]]></description>
			<content:encoded><![CDATA[<p>A reader just sent in this video that previews an upcoming game named Project Chronos.  Details are scarce, but I wanted to share it because we don&#8217;t see too many 3D games on Android.  The game is a first person shooter in full 3D that centers around the realities of war.  Other than <a href="http://androidandme.com/tag/bendroid/">Bendroid</a>, not many developers have figured out OpenGL ES on Android.  Hopefully, this is a sign of more great looking games to come.  Check back later this week when we get some more details on Project Chronos.</p>
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		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>Want to learn how to create a 3D FPS engine for Android?</title>
		<link>http://androidandme.com/2009/07/news/want-to-learn-how-to-create-a-3d-fps-engine-for-android/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=want-to-learn-how-to-create-a-3d-fps-engine-for-android</link>
		<comments>http://androidandme.com/2009/07/news/want-to-learn-how-to-create-a-3d-fps-engine-for-android/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 05:04:43 +0000</pubDate>
		<dc:creator>Taylor Wimberly</dc:creator>
				<category><![CDATA[Android OS News]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[android 3d engine]]></category>
		<category><![CDATA[android 3d games]]></category>
		<category><![CDATA[opengl es]]></category>
		<category><![CDATA[quake]]></category>

		<guid isPermaLink="false">http://androidandme.com/?p=3538</guid>
		<description><![CDATA[<p>The <a href="http://www.android-tactelus.com/" target="_blank">Tactel Developer Corner</a> quietly launched this week, but it should prove an important resource for Android developers.  Currently planned for the site is a series of tutorials which will introduce java developers to the Android platform and walk them through creating a 3D engine.  The current crop of Android phones is more [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.android-tactelus.com/" target="_blank">Tactel Developer Corner</a> quietly launched this week, but it should prove an important resource for Android developers.  Currently planned for the site is a series of tutorials which will introduce java developers to the Android platform and walk them through creating a 3D engine.  The current crop of Android phones is more than capable of running 3D games, but only <a href="http://www.bendroid.com/" target="_blank">Bendroid</a> has released  first person titles.  Since the <a href="http://en.wikipedia.org/wiki/Opengl_es" target="_blank">OpenGL ES</a> documentation for Android is limited, these tutorials will help new developers push the mobile platform.</p>
<p>Running the Tactel Developer Corner will be Michael Leahy.  Some of you may remember when we featured his <a href="http://androidandme.com/2009/04/news/auriga3d-brings-quake-3-to-android/" target="_self">Auriga 3D engine for Android</a>.  He has more than proven his skills and we are excited to see what content he generates over the next couple of months.  The source code of the project will be available by the MIT license so that any developer can use it as a starting point for the next awesome Android game.</p>
<p>The first set of tutorials should be released this week so <a href="http://www.android-tactelus.com/" target="_blank">visit the Tactel site</a> and subscribe to their feed.  Twitter users can also follow <a href="http://twitter.com/tactelus_dc" target="_blank">@tactelus_dc</a> for updates.  There are 45 tutorials planned split into 4 sections including:</p>
<ul>
<li><strong>Android Essentials</strong> &#8211; The intro tutorials will get you up to speed on the essential knowledge to start developing performance applications for Android. Lessons span from setting up the developer environment to general topics including timing and control to device specific information.</li>
<li><strong>Math &amp; Algorithms</strong> &#8211; Welcome to the world of 2D / 3D graphics and applications. Math &amp; Algorithms will cover essential concepts and also delve into deeper topics that are useful for 2D / 3D software development.</li>
<li><strong>Android OpenGL ES</strong> &#8211; Taking you from your first polygon through many core OpenGL ES topics this tutorial set is your source to start with OpenGL ES an Android.</li>
<li><strong>Android Quake / Auriga3D</strong> &#8211; So you want to create a 3D FPS? Then this tutorial is for you. This is your chance to get some quality code and check out what makes an FPS engine tick; demo content uses Quake 1 assets, but the engine is royalty free.</li>
</ul>
<div id="attachment_3539" class="wp-caption aligncenter" style="width: 550px"><a href="http://androidandme.wpengine.netdna-cdn.com/wp-content/uploads/2009/06/3dengine_540.png"><img class="size-full wp-image-3539" title="3dengine_540" src="http://androidandme.wpengine.netdna-cdn.com/wp-content/uploads/2009/06/3dengine_540.png" alt="Subscribe to the Tactel Developer Corner feed for tutorital updates." width="540" height="210" /></a><p class="wp-caption-text">Subscribe to the Tactel Developer Corner feed for tutorital updates.</p></div>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>OpenGL ES Tutorials for Android, Lack Of Android Games, And Quake Bounty Update</title>
		<link>http://androidandme.com/2009/05/news/opengl-es-tutorials-for-android-lack-of-android-games-and-quake-bounty-update/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=opengl-es-tutorials-for-android-lack-of-android-games-and-quake-bounty-update</link>
		<comments>http://androidandme.com/2009/05/news/opengl-es-tutorials-for-android-lack-of-android-games-and-quake-bounty-update/#comments</comments>
		<pubDate>Tue, 12 May 2009 13:00:23 +0000</pubDate>
		<dc:creator>Taylor Wimberly</dc:creator>
				<category><![CDATA[Android Bounty]]></category>
		<category><![CDATA[Android OS News]]></category>
		<category><![CDATA[Contests]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3d android games]]></category>
		<category><![CDATA[android bounty]]></category>
		<category><![CDATA[android quake]]></category>
		<category><![CDATA[android tutorials]]></category>
		<category><![CDATA[auriga3d android]]></category>
		<category><![CDATA[opengl es]]></category>

		<guid isPermaLink="false">http://www.androidandme.com/?p=2682</guid>
		<description><![CDATA[<p>I love my <a href="http://www.amazon.com/gp/product/B001JT1U1E?ie=UTF8&#38;tag=aamblogger1-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001JT1U1E">T-Mobile G1</a>, but I have been disappointed by the lack of quality games.  There are a few gems like <a href="http://www.cyrket.com/package/com.chickenbrickstudios.cestos" target="_blank">Cestos</a>, <a href="http://www.cyrket.com/package/net.hexage.buka" target="_blank">Buka</a>, and <a href="http://www.cyrket.com/package/au.com.phil.abduction" target="_blank">Abduction</a>, but we have not seen many 3D titles.  Even though the Market is still in its first year, it is failing to [...]]]></description>
			<content:encoded><![CDATA[<p>I love my <a href="http://www.amazon.com/gp/product/B001JT1U1E?ie=UTF8&amp;tag=aamblogger1-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B001JT1U1E">T-Mobile G1</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=aamblogger1-20&amp;l=as2&amp;o=1&amp;a=B001JT1U1E" border="0" alt="" width="1" height="1" />, but I have been disappointed by the lack of quality games.  There are a few gems like <a href="http://www.cyrket.com/package/com.chickenbrickstudios.cestos" target="_blank">Cestos</a>, <a href="http://www.cyrket.com/package/net.hexage.buka" target="_blank">Buka</a>, and <a href="http://www.cyrket.com/package/au.com.phil.abduction" target="_blank">Abduction</a>, but we have not seen many 3D titles.  Even though the Market is still in its first year, it is failing to reach the numbers that the App Store experienced during its first few months.  However, as the number of Android devices continues to increase we will see an improvement.  In fact, some analyst are expecting a <a href="http://www.strategyanalytics.com/default.aspx?mod=PressReleaseViewer&amp;a0=4728" target="_blank">900% increase</a> of Android smartphone shipments in 2009.</p>
<p>Last month, Apple announced it had hit <a href="http://www.apple.com/itunes/billion-app-countdown/" target="_blank">1 billion downloads</a> on the App Store in only 9 months.  A quick glance of the top paid and free iPhone downloads and you will find many games.  According to a <a href="http://www.fiercemobilecontent.com/story/games-entertainment-top-iphone-app-downloads/2009-04-29" target="_blank">recent survey</a>, games were the most popular type of download with 79 percent of iPhone users having a game installed.</p>
<div id="attachment_2684" class="wp-caption aligncenter" style="width: 410px"><a href="http://androidandme.wpengine.netdna-cdn.com/wp-content/uploads/2009/05/store_market.jpg"><img class="size-full wp-image-2684" title="store_market" src="http://androidandme.wpengine.netdna-cdn.com/wp-content/uploads/2009/05/store_market.jpg" alt="Apple AppStore vs Android Market" width="400" height="221" /></a><p class="wp-caption-text">Apple App Store vs Android Market</p></div>
<p>So how many games have been released for Android?  Compared to the overall number of applications in the Market, the answer is not many.  The following chart shows a comparison of paid vs free and games vs apps.  You can see over the last two months, that the number of applications continues to increase, but games have lacked behind.</p>
<div id="attachment_2683" class="wp-caption aligncenter" style="width: 410px"><a href="http://androidandme.wpengine.netdna-cdn.com/wp-content/uploads/2009/05/free_priced_app.jpg"><img class="size-full wp-image-2683" title="free_priced_app" src="http://androidandme.wpengine.netdna-cdn.com/wp-content/uploads/2009/05/free_priced_app.jpg" alt="Comparison of different types of Apps." width="400" height="293" /></a><p class="wp-caption-text">Comparison of different types of Apps.</p></div>
<p>So what can we do to increase the number of games on Android?  Mostly, we will just have to wait.  A lot of the larger iPhone developers have no reason to port their titles to Android because of the smaller customer base, but that will change.  Now is the time to begin Android development if you want to have quality titles in place for the coming Android explosion.</p>
<h2>The Future</h2>
<p>As part of our effort to lobby for more games we began our <a href="http://www.androidandme.com/2009/03/contests/android-bounty-ii-mobile-quake/" target="_self">Android Bounty for Mobile Quake</a> and recently started our <a href="http://www.androidandme.com/2009/05/reviews/top-10-paid-games-for-android-new-weekly-column/" target="_self">Top 10 Games list</a>.  Our second bounty got off to a slow start, but has recently received some good news.  One of the developers we <a href="http://www.androidandme.com/2009/04/news/auriga3d-brings-quake-3-to-android/" target="_self">featured last month</a> has been hired to start a tutorial site for Android.  His first topic:  OpenGL ES for Android with a section on a Java port of Quake.  Mike has already demonstrated his OpenGL ES talent with a demo of a <a href="http://www.youtube.com/watch?v=fokeI3Ynuc4" target="_blank">Quake 3 map running on his G1</a>.  The following is a letter from Mike posted on our <a href="http://groups.google.com/group/android-bounty-ii-mobile-quake" target="_blank">Google Group for Android Bounty II Mobile Quake</a>.</p>
<blockquote><p>Greets,</p>
<p>Well I have some exciting news as my next project at <a href="http://www.tactelus.com/tactel/?region=us" target="_blank">Tactel US</a> (I&#8217;m a<br />
software architect working on Android projects) is to start a<br />
technology blog/tutorial site for Android. I proposed basing the first<br />
tutorial sections on OpenGL ES and with a section on a Java port of<br />
Quake 1 as there is very little information specifically targeting<br />
Android, OpenGL ES, and 3D engines (let alone for desktop Java on this<br />
topic). With a bit of good fortune this topic was approved and I&#8217;ll be<br />
providing educational tutorials on core OpenGL ES techniques and<br />
dissect a bit of the Q1 engine and initially provide a port for the<br />
level renderer and model loader. This will provide a kick start for<br />
the native Java Q1 port effort and a foundation to complete the rest<br />
of the port to Android for those inclined to do so.</p>
<p>Here is an overview of the sections.  Note Section 3 will draw from<br />
the NeHe tutorials that are pertinent to Q1 tech and may include new<br />
material for Android that is not a part of the NeHe tutorials. Section<br />
4 is on the Q1 engine and will likely contain more sections.</p>
<p>I&#8217;d like you guys to review this outline and let me know if there are<br />
additional topics you&#8217;d like to see covered that fit into the general<br />
goals of the site.</p>
<p>My plan is to work pretty furiously on this project and launch it by<br />
Google I/O with at least the Q1 level renderer and model loader<br />
completed if possible and all goes well.</p>
<p>Regards,<br />
&#8211;Mike</p></blockquote>
<p>If you are interested in the different sections of the coming OpenGL ES tutorials, <a href="http://groups.google.com/group/android-bounty-ii-mobile-quake/browse_thread/thread/ee039a1b9c5eda36" target="_blank">visit our Google Group for a full outline</a>.  For more information on this project, be sure to <a href="http://feeds2.feedburner.com/androidandme" target="_self">subscribe to our feed</a> for updates.  In case you missed it, I have included a video below of the first demonstration of Auriga3D for Android.</p>
<p><object width="541" height="330" data="http://www.youtube.com/v/fokeI3Ynuc4&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fokeI3Ynuc4&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>[Market data via <a href="http://ysl-paradise.blogspot.com/2009/04/android-market.html" target="_blank">Sam Lu of a0soft</a>]</p>
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		<slash:comments>1</slash:comments>
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