What I mean is the kind of thing that Nintendo did with their handheld consoles starting from the Gameboy Advance where you could play multiplayer with other users but only need one copy of the game between you. It was a great idea and worked brilliantly. I’m suprised a similar feature hasn’t been made popular on Android yet.
We know it’s possible with Android – just look at the Group Cast feature on the Galaxy S3. Google need to implement some kind of feature/standard which will make it easy for developers to create a local network with other Android devices and link them for multiplayer gaming.
Yes I hear you say, but each of the users who would want to play the game can easily just download the games for themselves right? Well imagine of the scenario:
Dude 1: “Hey you guys wanna play this great multiplayer game together?”
Dude 2: “Nah I can’t be bothered to download it man.”
Dude 3: “Yeah I’ve got no data left to download the game.”
Dude 4: “That game costs too much. Ain’t nobody got time for that!”
Dude 1: “Hey, no worries, just activate ‘download play’ (or whatever it could be called) and I’ll set it up!”
Dudes 2, 3 and 4 activate the feature and Dude 1′s phone takes care of sending the required data to the others. After less than a minute they’re all ready to play!
Now obviously this would only really work for simple games where there wouldn’t be much to transfer but I’m sure you’d agree that there’s massive potential!!!