Dec 13 AT 4:43 PM Dustin Earley 96 Comments

Flurry: Developers still heavily favoring iOS over Android

android-apple Image via: laihiu with Creative Commons

During the Le Web technology conference held recently in Paris, France, Google Chairman Eric Schmidt took to the stage to lay out some predictions on how developers will favor Android over iOS before 2012 is finished. He said that within six month’s time, developers will be releasing apps for Android before iOS due to the sheer volume of Android devices out there. Flurry sees it differently.

Flurry is a mobile app analytics firm that has their hands on data from just about every popular smartphone OS on the market. So far, over 55,000 companies have used Flurry Analytics across more than 135,000 applications. Developers use Flurry’s analytical data before apps are initially shipped (for a number of reasons), so the company has a good idea of what platforms developers are going to be supporting out of the gate.

Flurry has collected the data from 55,000 apps that were started in 2011 and organized which platform they were developed for by quarter. While Android developer support has steadily declined (save for a small 2% uptick in Q4) throughout the year, iOS development has exploded. In Q4 2011, 73% of developers using Flurry were making apps for iOS first.

Of course this data comes from developers using Flurry, not all apps in general. Still, Flurry Analytics “powers approximately 25% of all apps downloaded from the App Store and Android Market combined.” There’s good reason to believe that Flurry’s data is an accurate description of the market. Especially once you factor in money.

Schmidt’s prediction that developers will support Android first is related to how many Android devices are out there. Not how much money apps are making. By taking a look at in-app purchases in some top apps across Android and iOS, you can see just how much more money iOS users are putting into their apps. According to Flurry, iOS developers make around three to four times as much money with iOS apps. On average, “for every $1.00 generated on iOS, the same app will generate $0.24 on Android.”

Google is certainly headed in the right direction with the Android Market, but it’s going to take a lot more than sheer volume to secure immediate developer support. Until the money is on Android’s side, iOS is going to stay the go-to platform.

Source: Flurry

Dustin Earley: Tech enthusiast; avid gamer; all around jolly guy.

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  • zyphbear

    As an Android Faithful, I hope these numbers are not as accurate as this company says. I really would like Android to be just as popular as iOS.

    • esper256

      These numbers don’t suggest anything about how many Android users vs iPhone users there are.

      The reason why most of the app developers that are using Flurry are using Flurry on iPhone apps is most likely because Android developers developing Android apps are using Google analytics for Android.

      This report is exactly akin to saying “According to Bing web search, 30% of mobile searches come from Windows phone 7″… That statement might be true, but does not mean Windows phone 7 has 30% of the phone market.

      • AppleFUD

        well stated. . . Sure, ask ios devs who are heavily invested in developing for ios if they favor ios for development, what do you think the answer is going to be? DUH!!!


      • Steve

        It has nothing to do with straight numbers……ithas to do with how many cheap, broke ass libtards use either platform.

        Who has more users willing to spend money?

        Which platform attracts cheap ass libtards with no job, and therefore no money to buy paid apps?


        You decide

        • bob

          LOL. So stupid for sooo many reasons…

        • southern_lib

          It’s always the liberals’ fault, huh?

      • desean

        Agree with this too. I believe Flurry still have too high a percentage of iOS users compared to Android, so the comments could be bias towards iOS.

        • phor11

          Flurry’s conclusions scream iOS bias.
          Why would you only use in-app purchases to come to the conclusion that apps on a certain OS make more money? Wouldn’t it be FAR more accurate to combine in-app purchases with the initial purchase AND the ad revenue to get a picture of total revenue?

          Who cares which makes more money off ONLY in-app purchases.

          There are a few legitimate reasons why developers wade into app development on iOS first. None of them involve profitability.

          • drksilenc

            wasnt it rovio that said they made more money with the free version of angry birds than all there apple sales

    • lxgeorge

      I feel like it is just as popular, its just that society (apart from us techies) takes a while to adjust their preferences. In due time Android will dominate even more than it already is.

      • THE STIG

        I actually see a lot more people with android phones than iphones. The ratio has definitely changed in my experience. As far as the in app purchases go, is it a matter of being cheap or just smart not to waste money on gold coins or whatever it is.

    • sdtrinity3

      I was an iPhone 3G owner, and hated it after the first year. Apple comes out with crippled hardware and limits their software so their phone will run “fast”. When a new iOS comes out, the hardware can’t keep up and Apple zombies are forced to upgrade to the next “i”.

      With Android, that’s not the case. We have choice of hardware and format. BUT that’s the major problem app developers face. The diversity causes compatibility problems for complicated apps, which is a major hurdle that they wouldn’t come across with i devices.

      Hopefully future Android devices will make it easier for app developers without sacrificing hardware flexibility.

      • Andrew Castro

        Gee, finally a smart though out comment. Androids great strength over iOS is the main weakness to developers.

        Google needs some minumin standard when it comes to phones if it wants to compete with iOS. The average consumers don’t even realize the huge hardware differences between the $20 vs $200 Android phone.

        “Sorry mom but you can’t play Angry Birds on your G-1″

    • Jon Garrett

      ONE of the reasons iOS devs make more money than Android because the App Store has NO Refund policy. on the App Store once you download an app and it sucks, you’re stuck with it. on the Android Market, you can get a refund and pay nothing for the app.


      Android Market place has a much higher number of Free apps than the App Store and devs MAKE TONS of money through adds.

      In Addition

      Android users have other sources for apps, not just the Android Market place. in fact Android Devs can sell their apps directly cutting out the middle man completely.

      take Gameloft for example. half their apps are NOT in the Market. because Android users can side load apps… hacking required.

      there is NO single issue to explain this.

      As for Eric’s “bold” 6 month prediction, at the rate Android is growing anything is possible. I’m sure nobody at apple foresaw the day when Android would surpass apple in OS market share.

      • Phil

        I don’t know why this has not been brought up more often by more people. You have to flat out pay for the app before you can even see what it really does on iOS. All you have to do is make an intriguing app description and then slap some crap together and you’re making money until the reviews roll in. Even then they probably still make money off people that don’t pay attention to the reviews.

        And second Android and iOS users are two different breeds. It seems like many iOS users will download and try any an everything that comes through the market. And that probably makes sense as their devices out of the box don’t actually do much of anything. Its literally just one big app launcher. Android users from what I’ve seen tend to use their devices in life and work. They get what they need or something that looks like it can help them and they leave the rest alone. The focus on Android isn’t trying app after app after app. I wouldn’t expect to see Android users with useless sharing app on top of useless sharing app loaded up although sharing apps integrate MUCH better with Android than they do with iOS anyway.

        • stenzor

          “And that probably makes sense as their devices out of the box don’t actually do much of anything. Its literally just one big app launcher.”

          This…. this is what made me switch to Android

        • Ezumi

          Totally Agree. Love my Android widgets, info at my fingertips, weather updates, daily Bible verses, full month view calendar etc, without having to open a single app after app. Flexible and customised to my needs, not restricted to OS’s limitations.

    • goncalossilva

      With all the FUD around Android apps not being as profitable as iOS apps, it’s only normal to see this kind of result. Many developers I know are afraid of this, even thought it’s not really justified. Luckily, more and more are “taking a chance” on Android… and the initial results look very promising :D


    Android even though it seems like there a powerhouse, still have a long way when it comes to app support.. I can think of 10 off my head that are superior .. dont let me get started on ipd vs honeycomb tablet support

    • JLlix

      No really, go on with the ipd vs honeycomb.

      I am curious as I have never owned an apple device. I have been waiting and waiting for this Nexus phone to drop and I am about at the end. Maybe the Iphone is not that bad of choice if I have to go with a Gingerbread phone that people claim will be updated and maybe it will but if these delays are an indication of when the other phones will get ICS then my phone plan will already be half over by that time anyway.

      • Nathan Dube

        Wait…it’s beatiful when you get it…and the satisfaction of saying…yeah…its and android’s pretty slick right, when those iphoners jaws wont close after seeing face unlock ;)

      • Jon Garrett

        what reason would you have for wanting an ICS phone over a GB one? seriously, what would you get out of ICS that you don’t already have in GB?

        • Legend


      • Ezumi

        Had a choice of iphone or Android 6 months ago. Chose Android and no regrets at all. So many useful widgets and as many useful apps. Gingerbread updated the next day after buying phone.Make a in-depth comparing iOS and Android by testing out different phones, either in the shops or friends’ phones.

    • YMS123

      Hopefully Ice Cream Sandwich will help the tablet apps, the phone apps are rapidly improving and increasing

      • Jon Garrett

        “help with the tablet apps” help in what way? I have more apps for my Galaxy Tab 10.1 than I have space for them. just about every app that runs on my Galaxy S II also runs on my Galaxy Tab 10.1

        In fact, the only ones that don’t (surprisingly) are Chase Bank & AT&T app.

      • Phil

        It won’t help because there is nothing to help. The real problem is that people seem to have bought into Apples idea of “tablet apps” and “phone apps” which is NEVER how Android was going to work in the first place. Theres NEVER going to be this crap load of tablet specific apps in the market. If the phone apps work well enough for a tablet developers aren’t going to bother with them. If they want to take more advantage of space they’ll use the Fragments API and the app will automatically behave different on tablets. But it will still appear as the same app in the market for both phone and tablet. So I don’t know how people are determining “tablet app” counts or support unless they are going app by app and seeing if they behave differently on phones. And even if you did that you don’t know if this is what the dev intended or not. Google should have stepped up and kept Apple from setting the tone about how a tablet is supposed to work.

        • jimtravis

          Nicely said, also tired of hearing all the FUD about iOS tablet apps. The Android apps scale much better than iOS phone apps. With an iPhone only app, you have a choice of a small partial screen, or a highly pixelated zoomed screen when using the app on the iPad. Having used many iOS, and Android apps, I have found the non-tablet specific Android apps look much better on a tablet than iPhone apps look on the iPad. I have also found some iPad apps that only changed the quality of the graphics, don’t really add anything over the original iPhone app, yet I got charged again for the “new” app. There are some iPad apps that are gems, but they are only a relatively small number of the total iPad specific apps.

          I also find it curious how the lore is the iPad has a tablet specific OS. I find it curious because other than the number of icons (16 vs. 20), the iPhone, and iPad look the same when you turn them on (other than 16 vs. 20 icons), operate basically the same, and you don’t see a difference until you get into a specific app either Apple supplied, or 3rd party. My Froyo based Tab had more panels with additional info in the supplied apps than my Samsung 4″ screen phones, so some major Android vendors have been taking advantage of the increased screen real estate on their tablets since day 1.

          I am commenting from a user perspective not which platform is easier to program apps that take advantage of tablet increased screen space.

  • Thomas Biard

    Sure developers may favor Apple more, but I still feel like if I need an app for productivity I can find it…and if a game is a big enough hit, they’ll bring it to Android anyways.

    *signed* -Content Android User

    • moelsen8

      i think that’s what we want to see changed.. at least me anyway. i don’t want to be a second-class citizen next to ios anymore.. getting games second and only then if they deem them popular enough to go through the trouble to bring over. F that. They should be releasing them across all platforms simultaneously if anything.

      this is one of my biggest gripes about a lot of these popular ios games on android now.. it’s like the developers get them in “good enough” shape for android and then abandon them in the market, never to go back to them again to bring new content or fix any bugs that pop up. it’s insulting to come across games like that in the market, actually. and there’s tons of them.

      • J-Man

        Fruit Ninja for me, as a paid user, is appaling! No new content, tons of performance issues and the most recent update was in February this year – with the FREE app being more up-to-date than the paid one. Basically put me off Halfbrick entirely.

  • staryoshi

    Android has been spreading like wildfire, the numbers should shift in its favor in the not to distant future. I know I intend to learn a thing or two about developing for Android =P

  • jaxidian

    I think this study/survey is completely misleading, personally. This ONLY looks at in-app purchases and totally ignores the price of the app from the Market. I don’t know about you but 100% of the money I spend on apps is at the Market and 0% is for in-app purchases. In fact, I purposely avoid in-app purchases because they aren’t necessarily transferable from phone to phone but Market purchases are.

    Another thing is that not all of the most popular apps that have in-app purchases for iOS don’t yet have them for Android. That’s slowly changing but that’s a major factor, too!

    • ArticulateFool


      These reports seem like they are created and analyzed the same way as political statistics.

      Gotta love them hidden agendas!

    • Thomas Biard

      I may be wrong but I think it takes the initial purchase of the app into account as well, however I have noticed since my wife has an iPhone and I have the Droid X, that some of the apps she has access to for a dollar or two is free for me because of in app adds. Maybe we as users aren’t paying into Android apps as much as iOS but the money is still coming in from advertisements.

      Do you agree or am I way off?

      • jaxidian

        You’re wrong. They ONLY include in-app purchases.

    • Futureboy

      Proving once again that you can come up with statistics to support just about any idea or position.

      • jaxidian

        Didn’t you know that ketchup causes cancer? Yeah, it’s been statistically proven that most people with cancer have eaten ketchup! Therefore, ketchup causes cancer!

        • stenzor

          First Communism was the big red threat.. now it’s ketchup

        • Jay Rocha

          Actually it’s oxygen that causes cancer… Everyone who has cancer has come in contact with oxygen… but those who have no contact with oxygen, do not die of cancer. ;-)

    • moelsen8

      yeah that’s crap. i’ve never bought an in-app purchase and never intend to. i hate that i don’t know if i’ll be able to use it on another device or not. i would bet not.

    • stenzor

      I’d just like to say…. I HATE in-app purchases

  • Peter Dowling

    These numbers aren’t agreeing with other reports put out recently, and honestly, the Apple numbers went down and the Android numbers went up. Improvement is good!

  • pechano

    Guess we just need to increase the ratio of Android devices to iOS devices, so that the sheer numbers WILL be enough to secure profit for developers. I think this is pretty much the strategy Google has been using from the start? With the AOSP and the fact that Android is free, I mean. As always with Android, the best is yet to come. And when it does, something even better is right around the corner. That’s why we love it so much.

  • rekaviles

    This will probably never change until Android developers can code up a game/app to work on any Android phone. Right now, the is making it perfect for one, yet having multiple isues on another.

    Iphone will be around forever, so Google will need to resolve this issue and that isn’t happening any time soon.

    • ajonrichards

      You are exactly right with issues around compatibility. The in-app purchase graph does seem intentionally misleading, though. I doubt that Android app developers are making pennies on the dollar compared to their iOS counterparts, though. If that’s the case, then I would still be witnessing the same dearth of apps in the Market that I saw 2 years ago when I got my first Android handset. At present there’s not any app that I can think of that my iPhone friends have that I can’t get. And if I can’t get a certain app, I can get a comparable one from a different developer.

  • Toonshorty

    Do Google take any revenue from app sales?

    Apple take 30% so that $1 to $0.24 is more like $0.7 to $0.24 if Google don’t take anything.

    • agrabren

      Yes, google takes it’s share as well.

    • Adryan maldonado

      Thats a good point. But what about developers making money thru adds instead of actual paid apps. I believe rovio made tons of money from using free ad based apps with android than ios. So i dont know i want to be ignorant and say that android is immediately better and that that report is full of it but at the same time i feel they may be missing some things. But im not a developer nor an analyst so what do i know

    • ZRod

      They take 30% too to be exact. Maybe they should go to 20% or 25% to help spur some development. I’ve noticed a lot of Android users are cheap or just steal apps whether or not they have high end phones. A lot of those people are to blame for lower quality apps overall imho.

  • Jay Rocha

    Gee… here’s a thought. Maybe Android apps are priced appropriately by their developers for their platform. If iPhone users enjoy giving up free will to follow the herd of sheep with only one device choice… that’s okay, let them pay more for apps that do the same on Android for less.

    *signed* -A More Than Content Android User

  • rekaviles

    I read somewhere that Google takes %30 and Apple takes more.

    • Presto117

      Apple takes the same amount as Google.

      • stenzor

        Apple also takes your soul

  • agrabren

    A lot of kids games are still predominantly on iOS. My family uses an iPad for the kids, and Android for my wife and I. Is the balance a bit off? Yes. A couple of reasons come to mind from the development community. First, iOS came first, so it has a head start with the development community. Keep in mind that iOS isn’t a very portable platform, so for companies wishing to port their software over, it’s not as easy as some other platforms. The second reason is that iOS is more “secure” in terms of piracy. Apple works very hard to keep their iron fist on the hardware and software. Google is far more lax, giving us flexibility with our devices. The cost of that flexibility is that Android is easier to pirate software on. Finally, Android has done a lousy job making “write once, run anywhere” a reality for it’s devices. Instead of the platform handling any potential scaling issues, it requires the software author to handle different resolutions manually. This increases QA time and cost, and reduces value of the platform.

  • electricgamer

    Both Apple & Google takes it’s share but I remember reading awhile back that 30% from iOS apps is high number plus Marketplace purchases & in-app purchases are totally different & should not be compared because both Apple & Google are not making a profit from in-app purchases that’s why Apple wants everything to go through their hands so they can take a cut out of every purchase

  • TruFactz

    Didn’t they say Android was hard to develop for since we use Dalvik????? So now u got hard to develop for, for less???

  • Dan Jones

    I don’t understand how Android developers can be making less money. There are more Android users, and according to ABI research, there are more Android app downloads. If more people are downloading Android apps, mobile developers should be making more money on Android, assuming they’re charging the same amount for both platforms.

    But it definitely seem like developers are favoring iOS, and I simply don’t understand why. Android has had more users than iOS since at least April of this year. Developing for Android should ensure more visibility than for iOS.

  • PResto117

    It’s no wonder. iOS is far and away easier and just less of a pain in the ass to develop for than Android, and that’s greatly in part due to Xcode. It’s so much more intuitive and designed specifically for OS X and iOS, where as Eclipse is made for pretty much anything and it shows. If Google were to make a specific IDE like Xcode for Android with the same ease of use, pre-built tools, layouts, and commands, this number would be a lot closer to being even.

    • Carl

      I develop on both platforms and avoid Xcode like the plague, as do a growing portion of iOS app developers. Try IDEA for your Android coding, its malleable enough to adapt to your current task. Jetbrains also offer an Obj-C editor the blows the pants off Xcode.

  • Carl

    There is a misconception and a general ignorance amongst those who make the decision on which platforms to support. They think in terms of US, not worldwide and in turn have 1/4 the potential device audience. Sheer numbers of Android’s dominance still isn’t enough to push higher ups to fund it.

  • ranwanimator

    Developing for one device is far easier than developing for multiple ones. iOS developers know that their app is going to work on every current iPhone, iPod touch and iPad. Android developers have to contend with multiple devices with multiple hardware layouts and multiple concurrent versions of the OS. That’s a lot of troubleshooting that apple developers don’t have to do.
    Also, it seems to me (no proof) that apple customers tend to be willing to drop more on an app or multiple apps than Android customers. I think the stigma of “open” and “free” have hurt the Android ecosystem in that people expect free apps, even if they have ad support.
    My $.02.

    • laosgurllynn

      agreed. There are many other Android devices out there vs one (Apple).

    • Jimmy13

      Yeah androids diversity is sometimes it’s downfall. I wish this wasn’t the case. On the flipside I have an iPhone for work (not my choice) and there isn’t a lot i feel like I’m missing there is just more BS to sift through on iOS. I could be wrong that’s just my take.

  • Anthropic

    If I never hear the word Apple in relation to computers or mobile again in my life, I so wouldn’t be upset.

  • natthompson72

    In due time, my friends. In due time.

  • sylar

    wonder how many will be good apps and how many will be crap.

  • Lee Swanson

    I have a friend who was proposing an app for his company. He created it in android because it was easier to program it in even though the end product would be in IOS due to the stores all had iPads.

  • charliethesuperturtle

    What a pity that developers go for a weaker piece of hardware instead of stronger pieces of hardware and something owning most of the market shae (andrioid). I think developers are just losing money working on ios.

  • Aleksandar Simov

    I hope too that developers will favor Android in 2012/13, because I have only Android tablet and phones. I don’t know why but iOS is on my black list

  • HoLfElDeR

    IOS i running on old fame, soon Android will be more preferable,Just wait and see

  • ramenchef

    Don’t forget that apple apps tend to make most of their money from initial cost + in-app purchases. Android apps tend to make them from in-app ads. There are far more apps that are free on android than on iOS. It’s just a result of 2 different cultures that each ecosystem has developed.

  • aranea

    Let me start with saying that I’m an Android fan and don’t think about locking myself behind the Apple’s walls. If you read my other posts you can see that for yourself. So I’m not being a troll when I say that:

    Google itself was and sometimes still is doing the same thing i.e. supporting iOS earlier and/or more than Android. If they don’t stand behind their own platform how can they expect other developers to do so. Gmail app is missing the function to add an event to the calender directly from the app itself. Maps is missing the function to drag the route around with your finger. These are supported on iOS devices. I also have seen many people asking for those functions on Google’s support forums but so far we are being kept behind iOS users by the company, which wants other developers to support Android. I say it’s time for Google to eat it’s own dog food and bring its own Android apps to the same level as iOS ones.

    • moelsen8

      isn’t the ios maps application made and maintained by apple? they just use google’s “maps” data? but i hear what you’re saying. i wish google would take a little more charge of android, with respect to manufacturers.. to the market.. to a lot of things. they’re a little too hands off at the moment.

  • Lewis McGeary

    Although we could argue the flurry figures don’t necessarily represent the overall situation and I’m sure you could choose a different set of measurements which wouldn’t reflect so badly on android, I think the closing reasoning has validity.
    If registering a card with itunes is mandatory for iOS users, then making the decision to click through a payment later on is more likely.
    It will be interesting to see how this is affected by a couple of factors going forward. As mentioned in the article, the recent ’10 billion’ promo should mean a lot of people setting up payment methods to benefit from it, meaning it is more likely they’ll purchase other things in future.
    I believe also(maybe someone lucky enough can confirm) that during setup the new Galaxy Nexus prompts you to set up card details, though not mandatory. These should both have an impact

  • BaPAk

    I don’t think we should be too “worried” about where developers are developing first. From day to day how many apps do you use? I’m starting to see that successful apps in the iOS side of things end being ported to improved upon in android. I mean develeopers woould be foolish to not go try android just because of the sheep possibility of the number of potential users out there. But IMHO i think whether they feel more comfortable to start on iOS and port or go Android and port is up to them.

    The comments have kind of steered away from talking about the validity of the report and been focused on how android users don’t have enough Android exclusive developers/games to show off. Again though, android is for androids and iOS is for apples. What I mean is this is the same age old pc vs mac, no different than debating about religions.

  • Chris Lewis

    In my opinion dont believe this to be an accurate depiction of the developer market as a whole. Correct me if im wrong, but 25% of apps developed use this service that the data is collected from. So what about the other 75% of the apps that dont use Flurry? lol all the percentages reminds me of Anchorman, “60% of the time it works every time”.

  • aaroncoffman3

    well im not too surprised to hear this. still kinda sucks that a lot of programs i would like to develop with wont make the transfer to droid, still stuck with jobs in ios

  • Danny Calderon

    the devs prefer ios beacause most apps are paid apps, on android alot of them are free, on android you dont need your device to be rooted to be able to get pirated apps on it where as on ios you have to jailbreak it to be able to get pirated apps on it. once rooted you can also avoid the in app purchases by getting a game cheat, dont know if you can do that on ios

  • Louis A

    And this is the one think that it will take android a lot of hard work to catch up to ios with. Yup, I know a couple of people that quit their jobs to start making ios apps and they make 5X more now than before.

  • EwanRGR

    I personally am finding more developers who are looking at cross-platform tools than at developing for iOS or Android directly. In that scenario, I think you will see Android start to pull ahead just because there isn’t the 2-3 week window waiting for approval. I think that also favors Android for being the platform for “the next big thing” as a developer who has a hard time explaining what their app does will have an easier time finding a home on Android.

    My .02 worth anyway…

  • thechad

    great article thanks

  • Nathan D.

    Can’t be helped hopefully this will turn around after when the new year starts.

  • kungpaodragon

    Can’t blame developers. iOS still offers the best money making opportunity all over the world. As Android ownership starts to climb, that will change. iOS is way too restrictive. I hate writing apps and not being able to take advantage of the capabilities of the hardware… That’s just me.

  • Ilyse Rose

    It’s a vicious circle. Developers port over apps from iOS that are just subpar ports. They then don’t sell well, so they go back to the other iOS developers and complain about how you can’t make money on Android, when it’s clear that the subpar-ness of the apps is the problem and not the platform itself. Plenty of developers make money on Android but that’s because they actually have quality apps people are willing to pay for.

  • Blake Britton

    Google really needs to throw some of its money around… give good financial incentives to developing for Android.

  • Legend

    Considering there are free alternatives to almost every app, I’m not surprised iOS developers make more money. Android developers have to offer something different and improve upon competitors or be left with minimal profits. If they create an interesting description and the app is rubbish, people can just get their money back. No fooling customers any more!

  • eliander mendoza

    isn’t android way more popular than IOS? i really get confused when talking about this…

  • Lucian Armasu

    It’s probably because most of the new ones are iPad apps. Google really needs to get their act together regarding tablets. They need to be pro-active and get developers on board, not “wait and see”.

  • KatSelezneva

    I respect both platforms, but I really prefer Android because of its open source code and constant updates. How to create a successful mobile application

  • awesomellamas57

    unless developers begin to switch to android soon, it’ll never happen. google needs to get people interested

  • donger

    interesting, no surprise here.

  • sockeqwe

    I think an IOS User is teached/accustomed to buy apps and he will do this, since its normal for an IOS user.

    IOS users are a special kind of users, not compairable with android users, because IOS users are proud to buy and use apps. They know about the IOS Apple politics and participate voluntarily and since its normal for a IOS user to buy a app, they think “ok, i bought an stupid and senseless App which looks pretty for $3 and I even will not use it oftentimes, but its ok for just $3″. Even because there is no free alternative app available in the App store.

    The Android user instead is a more technical user. For this kind of user its important, that the App do what it should do. He is not as much interested in a pretty User Interface as an IOS user. He would dowload a free App from the Market which would display Advertisment (an absolutely NO GO for a IOS user). So a Android User thinks: “Why should i buy an App for $3 ?” Even if there is another free app available on the Android Market, which may not looks as pretty as the $3 App, but hey, this free ads financed App will do the job as well. A android user still not will buy an app, because Android is free and open, so why should not be the apps for free.

    So for a App Developer, the IOS plattform is more attractive, because there are more Users which are spending money for apps.

  • Derek

    I can believe these numbers. iOS is sooooo much easier to develop for than Android. I had an iphone 2G for 2.5 years. I wanted to learn how to create apps for it. So I bought a book, downloaded the iphone X-code SDK, and ended up buying an intel based mac mini. Within a few days I was creating professional looking apps that ran super smooth on the iphone 2G. I’ve been using android since last july on my SGS and creating apps for android is 10 times more difficult and they’re in java. That’s where iOS kicks the crap out of Android. iOS is native code, Android is bytecode. iOS wins out every time. Apple’s SDK is extremely good. Google’s not so much, its an epic fail by comparison.

  • zippyioa

    Its been discussed many times already how iOS users spend more money on apps than android users. If I was a dev and wanted to make money I would probably develop for iOS first as well :)

  • w9jds

    I think some of it has to do with what you can do on android. For example, all the hardcore developers aren’t actually making apps at all on the android. Most of them are probably out on xda working on roms/fixes/updates. Were as on apple you can’t do any of that so all the developers are stuck with just working on application, and trying to modify the OS.

    I may be wrong but I do think the android dev. community is way bigger, it’s just android has so much to offer they don’t just pay attention to the application store.