Nintendo-Inspired ‘Download Play’ Multiplayer for Android?

Posted Aug 17, 2012 at 5:24 pm in Threads > Games

What I mean is the kind of thing that Nintendo did with their handheld consoles starting from the Gameboy Advance where you could play multiplayer with other users but only need one copy of the game between you. It was a great idea and worked brilliantly. I’m suprised a similar feature hasn’t been made popular on Android yet.

We know it’s possible with Android – just look at the Group Cast feature on the Galaxy S3. Google need to implement some kind of feature/standard which will make it easy for developers to create a local network with other Android devices and link them for multiplayer gaming.

Yes I hear you say, but each of the users who would want to play the game can easily just download the games for themselves right? Well imagine of the scenario:

Dude 1: “Hey you guys wanna play this great multiplayer game together?”
Dude 2: “Nah I can’t be bothered to download it man.”
Dude 3: “Yeah I’ve got no data left to download the game.”
Dude 4: “That game costs too much. Ain’t nobody got time for that!”
Dude 1: “Hey, no worries, just activate ‘download play’ (or whatever it could be called) and I’ll set it up!”
Dudes 2, 3 and 4 activate the feature and Dude 1′s phone takes care of sending the required data to the others. After less than a minute they’re all ready to play!

Now obviously this would only really work for simple games where there wouldn’t be much to transfer but I’m sure you’d agree that there’s massive potential!!!

  • Fugu

    Something simple like that would be cool, the biggest problem is either you’re sideloading apps, or you have to have a mechanism that is cross manufacturer supported. You could conceivable use beam, but that protocall still needs work and not every unit has NFC yet. And it would have to work with units that don’t currently have a data connection. So you’re looking at wifi.

    Be neat though.

  • Clark Wimberly

    I’ve got no idea what technical limitations would stand in the way, but I remember download multiplayer and would fully freak out if it came to Android.

  • Taylor Wimberly

    It should definitely be possible using a combination of NFC and WiFi display.

    Android Beam will share a link to the Play store to download a game but not many devices have NFC yet.

    • dVyper

      NFC wouldn’t even be needed (and if it were it would limit the devices that this could work on).
      When the participating users turn on ‘download play’ it could perhaps simply turn on their bluetooth (which every phone has) and the primary phone could identify the phones using that.

      Also, the primary phone could send the data using either bluetooth or Wi-Fi to the participating phones, negating the need to have to download the game from the Play Store (which is the whole reason why ‘download play’ would be superior).

      This HAS to be implemented!!!

      • Dustin Earley

        NFC wouldn’t be essential to this process, but it would be awesome. I mean, c’mon, who doesn’t want to use their NFC more?

  • jaxidian

    I must say, this is a great idea! Google could make it happen!