Polarbit announced earlier today that their applications in the Android Market have been downloaded over a million times. Congratulations to them on such a successful few months and as we are already seeing a second round of 3D games from them I’m sure two million won’t be far off.
I freely concede I suck at math, but as they first debuted on the market on December 18th of last year that means they are averaging 12,346 (I rounded up) downloads a day. Granted a huge percentage of those are likely the free “lite” versions of their games, but just for funsies let’s imagine that 8% of the downloads were paid versions, that would come out to about $360,000 in 81 days. (Please note this is total supposition and I have no idea how many were paid downloads.)
This coupled with the recent news that the maker of “Car Locator” is taking in approximately $13,000 a month could help to finally turn developer opinion regarding the potential profitability of the Android Market.
The Game Developer’s Conference is going on today and tomorrow and as we reported in January every early registrant is receiving a Nexus One or Droid. All developer’s meeting a minimum threshold of 5,000 downloads while maintaining a 3.5 star rating were also recently gifted with one of these two devices.
The Android NDK Revision 3.0 that just landed yesterday has Open GL ES 2.0 support providing developer’s with the t0ols to create better looking and functioning games.
Google appears to be doing what they can to get the necessary hardware and tools in place for developer’s to create a new wave of high quality apps and games for the Android Market.
To borrow from Steve Job’s lexicon for a moment, do you think that the Android Market “gold rush” is finally upon us?