When the Samsung Galaxy Tab was first introduced, I was worried how normal apps would work with the tablet’s 1024×600 SWVGA resolution. Google has a very strict set of rules for which devices get certified to use the official Android Market and the max resolution that was previously supported was only 854×480.
Thankfully most apps just work on the larger resolution, but I was able to find a handful of apps (like Gamelofe HD titles) that were not optimized for the larger display and this resulted in odd usability issues. These are the types of problems that Google wants to avoid when the Tab launches and Android advocate Tim Bray says that the Galaxy Tab represents a “teachable moment” for developers.
In a post on the official Android Developers Blog, Bray provides a number of tips that should increase the chances of most apps working on the Tab (and other upcoming devices).
Devs who want to test their apps on the Tab will have to wait a little bit longer before they get a chance. Samsung will be providing an add-on including a custom Android virtual device (AVD) and skin as an SDK add-on, to ensure compatibility. A pre-release version is in testing and I expect a final copy should be out before we see the Tab land on U.S. carriers.
If you got some time to burn want to learn why most tablets will not support the Android Market, make sure you check out the Android Compatibility Definition Document (pdf.) for a list of software and hardware requirements that devices must meet in order to be compatible with Android 2.2. There is talk that these requirements might be relaxed a little for future versions of Android (Gingerbread and Honeycomb), so hopefully we will see the official Android Market come to more devices next year.