Hot on the heels of the launch of their new website, NVIDIA and Swedish development company Mediocre have teamed up to launch Sprinkle to the Tegra 2-toting masses. Sprinkle is a water-based, physics-enabled game where your challenge is to put out fires across the planet of Sprinkle before your water supply runs out. It sounds simple enough, but this feat will not come easily; there are obstacles that try to prevent you from putting out the village fires.
Though the premise for the game is slightly childish, the graphics are phenomenal–as we’ve come to expect from Tegra devices. The water effects are super realistic and fun to watch. Additionally, the game is fairly addictive; I’ve spent the last hour or two playing.
The playable demo has over 45 levels with increasing complexity as you progress through each level. Your fire truck skills get better as well, allowing you to do cool new things as time goes on.
But don’t just take my word for it. Watch the video below to see Sprinkle in action.
If you want to check out Sprinkle, it’s now available on the market for Tegra 2 devices for a mere $1.99. We’ll have a full review of Sprinkle coming soon, but if you simply can’t wait, go ahead and let us know what you think of Sprinkle in the comments.
According to the NVIDIA blog, the developer is also working on a future version of Sprint that will take advantage of NVIDIA’s upcoming quad-core Kal-El mobile processor. As Mediocre puts it, “With Project Kal-El around the corner, these are interesting times for mobile game developers – especially for those of us who are making physics-based games. We think Sprinkle is a good example of how to use complex physics simulation for gameplay and not just effects.”