Sep 03 AT 11:58 AM Dustin Earley 9 Comments

Samsung’s Gear VR might be the coolest thing to come out of IFA

Samsung Gear VR

Samsung is no stranger to announcing a ton of accessories for every major device they release, but today’s special accessory announced for the Note 4 is an exception. Thanks to the Samsung Gear VR, you can turn your Galaxy Note 4 into an Oculus Rift that works just as well.

Developed with Oculus Rift, the Gear VR is a simple device that will be able to do amazing things. Think of the Gear VR as an empty Oculus Rift that is powered by your brand new Samsung Galaxy Note 4. It uses the display and processing power of the Note 4 to immerse you in a world of virtual reality content that will undoubtedly expand far beyond the demo games and concert Samsung is using to introduce the device.

The Gear VR opens up and the Galaxy Note 4 clips into the device. In the future the Gear VR will come with Bluetooth controller support, but for now you control the device with head movements and a small trackpad. According to early hands-on reports, the Gear VR works very well. Samsung boasts that content will run in 60 frames per second, and with the ultra-high density of the Note 4′s AMOLED panel, visual problems that plagued earlier generation Oculus Rift headsets should be fixed with the Gear VR.

Right now there’s no pricing or release information available on the Gear VR, but we imagine it will be available sometime before the end of the year in time for the holiday season. We don’t know about you, but the Gear VR has us almost sold on a Note 4 by itself. What do you think of Samsung’s entry in the virtual reality race?

Dustin Earley: Tech enthusiast; avid gamer; all around jolly guy.

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  • Nigel

    Get a life.

    Literally.

    Real world offers plenty of reality, not inside the imagination or coding skills of another person.

  • SGB101

    As great as this may be, most of the world will pass it by. To limit something to the Galaxy line is one thing, to to limit it to a single device is stupid. And to add to the insult it’s not even the more exiting of the two devices.

    Get Google cardboard and the LG g3,and you’ll get almost the same experience.

    • BlazeHN

      I am using my Note 3 with Galaxy Cardboard (bigger size one) while using my Moga Power Pro controller and I can say its already a very cool experience, just need some more quality content, currently you just get small demos and short games but no real content yet.

    • Chris

      I disagree with your comment about it being stupid to limit to a single device. There are other options available to users of different types of phones, like the little cardboard cuts and a Carl Zeiss model that’s coming out. By restricting it to the Galaxy Note 4, Samsung is insuring that it’s optimized to it’s fullest for the best experience possible. Imagine if any 5″+ phone was allowed to use this particular model… Now imagine what would happen.. You’ll have the boards lite up with angry customers because their 2-3 year old $25 budget phones aren’t working properly or lagging like crazy… and Samsung has to not only do damage control but made adjustments for lower end phones could use this… By keeping it to the Note 4, which is tectonically the most advance and most powerful phone on the market at this point in time… they can allow it to give a better experience.

  • dude

    “cardboard and the LG g3, and you’ll get almost the same experience” Oculus you fools! What were you thinking about when implementing the following:

    Allowing custom calibrated sensors to talk to a dedicated kernel driver
    Enabling real time scheduled multithreaded application processes at guaranteed clock rates
    Context prioritized GPU rendering, enabling asynchronous time warp
    Facilitating completely unbuffered display surfaces for minimal latency
    Supporting low-persistence display mode for improved comfort, visual stability, and reduced motion blur / judder

    and that equally foolish platform to go with that simple-minded tech:

    Oculus Home is a simple interface for connecting to the Oculus Store, where you can discover, download, and launch VR content.
    Oculus Cinema is a virtual movie theater, where you can playback your favorite 2D and 3D movies in a variety of theater environments.
    Oculus 360 Videos and Oculus 360 Photos are experiences that allow you to playback panoramic content in VR.

    • BlazeHN

      Oculus isn’t available yet (I mean consumer version, not developer kits) and will take some good time still to get it (maybe around the end of 2015) so getting Cardboard (complete kit can be as cheap as $10), Durovis Dive, VRAse, 3Devaor, Refugio 3D or Samsung VR (sometime this year) are good choices for the people who wants to try the VR stuff right now.

  • BlazeHN

    BTW, I think the reason why Sasmung made this only for the Note 4 is the screen resolution, even on the 1080p screen of the Note 3 I can clearly see pixelation on my Cardboard combo, so I suppose they wanted to first try it on 1440p. “Maybe” they could allow the S5 and Note 3 to be compatible with the Gear VR later.

    • SGB101

      That’s why I said the LG g3, with its qhd res.

      Apparently some of the folk who demoed it said they could still see the pixels on this. And 4k phones are in the pipeline for this reason. Looks line the industry is looking to ‘vr transformers’ to sell the next round of phones.

      • BlazeHN

        Yet the pixelation on 1080p VR devices (such as the Oculus Rift Dev Kit 2 with a Note 3 screen) is really not an anoyance and can be quickly ignored, so I suppose on the 1440p will be even better.

  1. NigelGuest 9 months ago

    Get a life.

    Literally.

    Real world offers plenty of reality, not inside the imagination or coding skills of another person.

  2. As great as this may be, most of the world will pass it by. To limit something to the Galaxy line is one thing, to to limit it to a single device is stupid. And to add to the insult it’s not even the more exiting of the two devices.

    Get Google cardboard and the LG g3,and you’ll get almost the same experience.

    • I am using my Note 3 with Galaxy Cardboard (bigger size one) while using my Moga Power Pro controller and I can say its already a very cool experience, just need some more quality content, currently you just get small demos and short games but no real content yet.

    • ChrisGuest 7 months ago

      I disagree with your comment about it being stupid to limit to a single device. There are other options available to users of different types of phones, like the little cardboard cuts and a Carl Zeiss model that’s coming out. By restricting it to the Galaxy Note 4, Samsung is insuring that it’s optimized to it’s fullest for the best experience possible. Imagine if any 5″+ phone was allowed to use this particular model… Now imagine what would happen.. You’ll have the boards lite up with angry customers because their 2-3 year old $25 budget phones aren’t working properly or lagging like crazy… and Samsung has to not only do damage control but made adjustments for lower end phones could use this… By keeping it to the Note 4, which is tectonically the most advance and most powerful phone on the market at this point in time… they can allow it to give a better experience.

  3. dudeGuest 9 months ago

    “cardboard and the LG g3, and you’ll get almost the same experience” Oculus you fools! What were you thinking about when implementing the following:

    Allowing custom calibrated sensors to talk to a dedicated kernel driver
    Enabling real time scheduled multithreaded application processes at guaranteed clock rates
    Context prioritized GPU rendering, enabling asynchronous time warp
    Facilitating completely unbuffered display surfaces for minimal latency
    Supporting low-persistence display mode for improved comfort, visual stability, and reduced motion blur / judder

    and that equally foolish platform to go with that simple-minded tech:

    Oculus Home is a simple interface for connecting to the Oculus Store, where you can discover, download, and launch VR content.
    Oculus Cinema is a virtual movie theater, where you can playback your favorite 2D and 3D movies in a variety of theater environments.
    Oculus 360 Videos and Oculus 360 Photos are experiences that allow you to playback panoramic content in VR.

    • Oculus isn’t available yet (I mean consumer version, not developer kits) and will take some good time still to get it (maybe around the end of 2015) so getting Cardboard (complete kit can be as cheap as $10), Durovis Dive, VRAse, 3Devaor, Refugio 3D or Samsung VR (sometime this year) are good choices for the people who wants to try the VR stuff right now.

  4. BTW, I think the reason why Sasmung made this only for the Note 4 is the screen resolution, even on the 1080p screen of the Note 3 I can clearly see pixelation on my Cardboard combo, so I suppose they wanted to first try it on 1440p. “Maybe” they could allow the S5 and Note 3 to be compatible with the Gear VR later.

    • That’s why I said the LG g3, with its qhd res.

      Apparently some of the folk who demoed it said they could still see the pixels on this. And 4k phones are in the pipeline for this reason. Looks line the industry is looking to ‘vr transformers’ to sell the next round of phones.

      • Yet the pixelation on 1080p VR devices (such as the Oculus Rift Dev Kit 2 with a Note 3 screen) is really not an anoyance and can be quickly ignored, so I suppose on the 1440p will be even better.